/* The picked two-tempo motion. The route owns every layout/material rule. */
.orbit-motion-ring { position: absolute; inset: 0; transform-origin: 50% 50%; pointer-events: none; }
.orbit-motion-ring .orbit-tile { pointer-events: auto; transform-origin: 50% calc(var(--resurs-orbit-plate) / 2); }
.orbit[data-circling] .orbit-motion-ring { transform: rotate(var(--motion-angle)); }
.orbit[data-circling] .orbit-tile { transform: translate(-50%, calc(var(--resurs-orbit-plate) / -2)) rotate(calc(-1 * var(--motion-angle))); }
